Ninja Ripper 2.0.6
Textures are saved in standard formats like DDS (DirectDraw Surface) and PNG, including diffuse maps, normal maps, and alpha channels. The tool preserves texture coordinates and maintains resource associations, ensuring that extracted textures remain correctly mapped to their models.
Ripped models often appear distorted or have broken textures (FOV issues). This is because the tool captures the data as viewed through the camera lens.
Ninja Ripper outputs files in a proprietary .rip format. You cannot open these files directly in standard 3D software without a dedicated importer script. Ninja Ripper 2.0.6
| Tool | Ease of Use | DX12 Support | Direct .FBX Export | Price | | :--- | :--- | :--- | :--- | :--- | | | High | Yes | Yes | Freemium / Paid | | 3D Ripper DX (Old) | Low | No | No | Free | | RenderDoc (Manual) | Very Low | Yes | No (Use script) | Free |
I can provide tailored troubleshooting steps for your exact setup. Share public link Textures are saved in standard formats like DDS
Have you tried Ninja Ripper 2.0.6 on a specific game? Let me know in the comments—I’m curious to hear if it handles Elden Ring or Starfield better than the old builds.
The game may be utilizing an unsupported compression format or an advanced HDR pipeline. Try toggling the "Force Linear Texture Sampling" option in the Ninja Ripper advanced settings menu. No Files Appear in the Output Folder This is because the tool captures the data
Once you exit the game, navigate to your Output Directory. Inside the _NinjaRipper folder, you will find the captured data, including .rip files (models) and .dds files (textures).