Aimbot Silent Aim Fixed: New Rivals Script No Key

-- [[ NEW RIVALS OPTIMIZED COMBAT SCRIPT ]] -- -- Features: Aimbot, Silent Aim, FOV Circle, Fixed Keyless Execution local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local Settings = AimbotEnabled = true, SilentAimEnabled = true, TargetPart = "Head", -- Options: "Head", "HumanoidRootPart" FOVRadius = 120, FOVVisible = true, TeamCheck = true -- Visual FOV Circle Construction local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 0, 50) FOVCircle.Thickness = 2 FOVCircle.NumSides = 60 FOVCircle.Filled = false local function UpdateFOV() if not Settings.FOVVisible then FOVCircle.Visible = false return end FOVCircle.Radius = Settings.FOVRadius FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) -- Offset for Roblox topbar FOVCircle.Visible = true end -- Target Acquisition Logic local function GetClosestPlayer() local ClosestTarget = nil local MaxDistance = Settings.FOVRadius for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then if not Settings.TeamCheck or player.Team ~= LocalPlayer.Team then if player.Character and player.Character:FindFirstChild(Settings.TargetPart) and player.Character:FindFirstChildOfClass("Humanoid") and player.Character.Humanoid.Health > 0 then local ScreenPos, IsOnScreen = Camera:WorldToViewportPoint(player.Character[Settings.TargetPart].Position) if IsOnScreen then local MouseDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPos.X, ScreenPos.Y)).Magnitude if MouseDistance < MaxDistance then MaxDistance = MouseDistance ClosestTarget = player.Character[Settings.TargetPart] end end end end end end return ClosestTarget end -- Execution Hooks game:GetService("RunService").RenderStepped:Connect(function() UpdateFOV() if Settings.AimbotEnabled and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then local Target = GetClosestPlayer() if Target then Camera.CFrame = CFrame.new(Camera.CFrame.Position, Target.Position) end end end) -- Silent Aim Index Redirect Hook local MetaTable = getrawmetatable(game) local OldNamecall = MetaTable.__namecall setreadonly(MetaTable, false) MetaTable.__namecall = newcclosure(function(Self, ...) local Method = getnamecallmethod() local Args = ... if Settings.SilentAimEnabled and (Method == "FindPartOnRayWithIgnoreList" or Method == "Raycast") then local Target = GetClosestPlayer() if Target then -- Silent aim modifies the ray target position under the hood return Target.Position, Target, Target.Position, Target.Material end end return OldNamecall(Self, ...) end) setreadonly(MetaTable, true) Use code with caution. 🚀 Core Mechanical Features 🏹 Predictive Aimbot

The developer has patched the memory offsets and camera manipulation logic. The new rivals script no key aimbot silent aim fixed now uses a hybrid method:

The use of scripts and aimbots in games like "New Rivals" is likely to continue, as players look for ways to gain an edge over their opponents. However, game developers are also working to detect and prevent the use of scripts and aimbots. This has led to a cat-and-mouse game, where developers are constantly updating their detection systems, while script developers are constantly updating their scripts to evade detection. new rivals script no key aimbot silent aim fixed

Use the in-game toggle menu to adjust your FOV, smooth tracking, and silent aim parameters. Script Security and Best Practices

-- [[ NEW RIVALS KEYLESS SCRIPT ]] -- -- [[ FEATURES: FIXED AIMBOT, SILENT AIM, NO KEY ]] -- local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = game:GetService("Workspace").CurrentCamera local Settings = AimbotEnabled = true, SilentAimEnabled = true, FOVEnabled = true, FOVRadius = 120, Smoothness = 0.05, TargetPart = "Head" -- FOV Circle Drawing local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.5 FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Filled = false local function updateFOV() if FOVCircle then FOVCircle.Radius = Settings.FOVRadius FOVCircle.Position = game:GetService("GuiService"):GetScreenResolution() / 2 FOVCircle.Visible = Settings.FOVEnabled end end -- Target Validation local function getClosestPlayer() local closestTarget = nil local maxDistance = math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(Settings.TargetPart) then local targetPart = player.Character[Settings.TargetPart] local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local mousePos = Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y) local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if distance < maxDistance and distance <= Settings.FOVRadius then closestTarget = targetPart maxDistance = distance end end end end return closestTarget end -- Fixed Combat Loop game:GetService("RunService").RenderStepped:Connect(function() updateFOV() if Settings.AimbotEnabled then local target = getClosestPlayer() if target then local currentTargetPos = Camera:WorldToViewportPoint(target.Position) -- Fixed camera smoothing vector calculation Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, target.Position), Settings.Smoothness) end end end) -- Silent Aim Hook Configuration local oldNamecall oldNamecall = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() local args = ... if Settings.SilentAimEnabled and method == "FireServer" and tostring(self) == "WeaponRemote" then local target = getClosestPlayer() if target then -- Redirecting the bullet vector argument to target head position args[1] = target.Position return oldNamecall(self, unpack(args)) end end return oldNamecall(self, ...) end) Use code with caution. How to Safely Execute the Script -- [[ NEW RIVALS OPTIMIZED COMBAT SCRIPT ]]

Using any third-party script carries an inherent risk. To minimize the chance of a ban, follow these community-standard precautions:

Master the Game: The Ultimate "New Rivals Script" Guide (No Key, Aimbot, & Silent Aim Fixed) This has led to a cat-and-mouse game, where

Disclaimer: Always remember that using third-party scripts carries a risk of account suspension. Use an alt account if you want to test the limits of these features!

| Pros | Cons | | :--- | :--- | | – Instant use, no malware surveys. | Still detectable – No script is 100% invisible forever. | | Fixed Silent Aim – Works on latest game patch. | Requires executor – Cannot run standalone. | | Low CPU Usage – Optimized Lua, no background bloat. | Limited support – "No key" means no official help desk. | | Universal Hitbox – Works on head, torso, and limbs. | Risk of Banwave – Use on alt accounts first. |