Rtgi 01702 Release Fixed

| Metric | Original 01702 | 01702 Release Fixed | Improvement | |--------|----------------|----------------------|--------------| | Average FPS | 58.3 | 72.8 | | | 1% Low FPS | 34.1 | 55.2 | +61.9% | | Frame‑time max (ms) | 48.7 | 18.3 | -62.4% | | VRAM usage (peak) | 14.2 GB | 9.3 GB | -34.5% | | Firefly count (per 1000 frames) | 842 | 12 | -98.5% |

(Pascal Gilcher) and his revolutionary shader for ReShade. While the 0.17 branch brought massive leaps in lighting quality, it wasn't without its growing pains.

The 0.17.0.2 engine milestone addressed these bugs through the following key updates:

: The shader dynamically updates ambient occlusion (shadows in corners) and global illumination (color bleeding from bright surfaces). What Went Wrong in Version 0.17.0? rtgi 01702 release fixed

The latest release of RTGI 01702 promises to address the issues mentioned above and more. According to the official release notes, the update includes:

The RTGI shader is a post-processing effect that implements screen-space Ray Traced Global Illumination via compute shaders. It allows for real-time color bleeding, indirect lighting, and ambient occlusion in games that do not natively support Ray Tracing.

If you want to optimize your graphics configuration further, let me know you are modding, your graphics card model , and your target resolution . I can provide tailored configuration tips to balance your frame rate and visual quality. Share public link | Metric | Original 01702 | 01702 Release

To understand the importance of the 0.17.02 fix, it helps to look at the version history. The 0.17 branch introduced major changes to the underlying engine, including improved temporal stability and better handling of multi-light bounces.

The RTGI 01702 release incorporates several technical advancements, including:

: Copy the updated shader and texture files into your respective ReShade folders. What Went Wrong in Version 0

Open your ReShade GUI (typically via the Home key) and navigate to the section. Ensure that your depth buffer settings are properly configured for the specific game you are playing (many modern engines require RESHADE_DEPTH_INPUT_IS_REVERSED to be set to 1 ). 2. Configure the Load Order

If your image looks correct but upside down, change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1 .