One of the most compelling aspects of Origins is its diverse roster of heroes. According to official sources, the game features , each with extraordinary powers and spells. The hero system in Origins reuses the system from Frontiers with one notable difference: each hero now has four abilities instead of five, with the fifth slot replaced by a Hero Spell that can be upgraded with hero points and used by the player at any time with an individual cooldown.

The future villain comes with the “Dark Pact” ability—every kill he gets restores health to nearby towers. His “Teleport” sends heavy enemies back to the start. Paired with artillery towers, you can break the difficulty curve.

Have you tried the all-heroes mod? Which hero breaks the game the most? Let the tower defense community know in the comments.

The free heroes generally lack strong crowd control. This changes with the unlocked roster.

A fast-paced, unpredictable pair that excels at disrupting enemy lines.

Normally, players start with a few free heroes and must purchase others—like or Ashbite —for prices ranging from $0.99 to $6.99 . This unlocked version grants access to all 16 heroes from the start, each featuring unique playstyles :

: Environments feature clickable "secrets" and strategic aids like spear-throwing creatures or magic-missile plants. ✅ The "Unlocked" Experience (Pros)