Flyff — Gm Commands Awakening
If your server does not have a dedicated, streamlined awakening script, GMs must spawn items with predetermined hex attributes or modify an existing item's memory address. /setitemprop [Slot] [Property_ID] [Value] Common Property IDs: dwAwaken1 , dwAwaken2 , dwAwaken3 (Controls the stat type)
Most FlyFF clients cannot read awakening values above 65,535 or specific caps (e.g., Attack Speed caps at 50 or 60 ). If you type 9999 HP drain, the server will either crash or revert to 0.
itemsave Forces save of player inventory/account to DB. flyff gm commands awakening
For rapid testing, combine teleportation and spawning:
Example:
: For the command to work, the item must typically be placed in the first slot (top left) of the GM's inventory. Common Awakening Codes for GMs Stat Desired Example Value for High Stats Attack % 511 (Max single line) Critical Damage (ADOCH) STR / DEX / INT / STA 1, 2, 3, 4 1–511 (Varies by server) Decreased Casting Time (DCT) HP % 16895 (Example for 511%) Advanced Methods
Sometimes the visual hover-text does not update immediately. Re-log or move the item to your inventory and back to see the new stats. Troubleshooting Common Issues If your server does not have a dedicated,
You cannot simply trade a pre-awakened item if it's bound. Instead, use the or Bank command :
Newer emulators use a long integer or hex string to represent stats. /getitem "Angel Sword" 1 10 |30|30|20|0 itemsave Forces save of player inventory/account to DB