The game must run on DirectX 9, 11, 12, or Vulkan.
Nevertheless, for 80% of games, 0.36.1 delivers a stunning, noticeable upgrade in lighting depth.
: The shader uses the game's depth map to determine the physical distance of objects. Diffuse Global Illumination Reshade Rtgi 0.36.1
Lighting Up the Past: Enhancing Your Games with ReShade RTGI 0.36.1
When prompted, choose the version with full add-on support . This is mandatory for ReShade to access the depth buffer in multiplayer or protected games. The game must run on DirectX 9, 11, 12, or Vulkan
To use RTGI 0.36.1, you must manually add the shader files into an existing ReShade installation. Step 1: Install ReShade with Depth Support
As of late 2024 and early 2025, version remains a community favorite. While newer versions have been released (including paid "Legit" versions with denoisers), 0.36.1 strikes a perfect balance between performance, compatibility, and visual fidelity. Diffuse Global Illumination Lighting Up the Past: Enhancing
: Increase the temporal blending factor or slightly lower the ray amount to let the engine refresh cache frames faster.
: Move the qquint_rtgi.fx file above your game UI shaders in the ReShade list, or use a specialized UI mask add-on.
The update for ReShade, developed by Pascal Gilcher (Marty McFly), focuses on significant architectural improvements to his "Ray Traced Global Illumination" shader. This version serves as a bridge toward the modern iMMERSE Pro suite, refining how the shader handles light bounces and screen-space data to approximate high-end ray tracing on almost any GPU. Overview of ReShade RTGI