Skip to main content

    Wwe Smackdown Vs Raw 2k14 Jun 2026

    Players picked any superstar to challenge an overpowered, boss-level incarnation of The Undertaker at WrestleMania. The AI was notoriously ruthless, frequently kicking out of multiple finishers, turning off the arena lights to teleport behind the player, and reversing moves with supernatural speed.

    The gameplay in 2K14 relies heavily on and reversals .

    Best for: Reliving history, creating your own universe, and remembering when annualized franchises actually tried to innovate. wwe smackdown vs raw 2k14

    Released in October 2013, holds a unique place in the hearts of professional wrestling video game fans. It marked a historic transition, being the first game in the series published by 2K Sports after the bankruptcy of THQ, while still developed by Yuke's, making it a bridge between the classic SmackDown vs. Raw era and the modern 2K era.

    It forced you to play cinematically . It turned the video game into a documentary. And the reward? Unlocking a truly absurd roster of legends—from a 1985 Hulk Hogan to a "Hollywood" Rock to a grey-skinned, glitching Andre the Giant that felt like a final boss. Players picked any superstar to challenge an overpowered,

    A dedicated mode honoring The Undertaker’s legendary undefeated streak.

    The centerpiece of WWE 2K14 is the "30 Years of WrestleMania" mode. Unlike previous games that focused on one wrestler's career or a fictional storyline, this mode allows players to relive or rewrite over 45 iconic matches from 1985 to 2013. Best for: Reliving history, creating your own universe,

    For fans who missed the structured brand splits of the mid-2000s SmackDown vs. Raw games, the upgraded Universe Mode offered total control over WWE programming. It allowed players to book custom rivalries, manage rosters for both Monday Night Raw and Friday Night SmackDown , and fully customize pay-per-view schedules with customized theme songs. WWE 2k14 (Video Game 2013) - IMDb

    However, 2013 was a transition year. THQ had gone bankrupt. The franchise was dying. In a panic move, Take-Two Interactive swooped in, grabbed the license, and handed the keys to their sports simulation studio: Visual Concepts. The result was a strange hybrid—officially titled WWE 2K14 —the first game of the "2K" era, but built on the skeleton of the SmackDown vs. Raw series.

    It isn't perfect. The mode, while innovative, is brutally unbalanced (Hell's Gate is a guaranteed instant-win submission for the AI). The soundtrack is a relic of the nu-metal/post-grunge era that hasn't aged as well as the gameplay. And if you go back today, the loading times for CAWs feel glacial compared to PS5 SSDs.

    However, in early 2013, THQ went bankrupt. Take-Two Interactive acquired the WWE video game license, handing publishing rights to 2K Sports. Visual Concepts was brought in to assist Yuke’s, marking a massive corporate shift.