Anno 1701 Production Chains |work| -

Building a thriving maritime empire in Anno 1701 requires a deep understanding of supply and demand. Every citizen tier, from humble Pioneers to elite Aristocrats, demands specific goods to remain satisfied and pay taxes. If your production chains fail, your economy collapses.

Anno 1701 has (Old World / New World). Several luxury goods come only from the New World (e.g., Cotton, Coffee, Cocoa, Sugar, Tobacco). You must establish colonies and trade routes.

You have two choices here, and choosing wrong can ruin your island layout.

Cheese: Milk (from Cows) → Dairy → Cheese

: Ensure your Market Houses have enough carts to handle high-volume chains. Pioneer and Settler Tier Chains anno 1701 production chains

Are you running into or resource shortages ?

| Final Good | Raw Material 1 | Raw Material 2 | Intermediate | Final Building | Optimal Ratio | | :--- | :--- | :--- | :--- | :--- | :--- | | | 1 Tobacco Farm | – | – | 1 Cigar Factory | 1:1 | | Bread | 1 Grain Farm | 1 Mill (produces flour) | – | 1 Bakery | 1:1:1 | | Wine | 1 Vineyard | – | 1 Wine Press | – | 1:1 | | Coffee | 1 Coffee Plantation | – | – | 1 Roastery | 1:1 | | Chocolate | 1 Cocoa Farm | 1 Sugar Cane Farm | 1 Sugar Mill | 1 Chocolate Factory | 2:2:1:1 |

A breakdown of vs. market revenue for each good.

Patrician chains require heavy financial investment and often pull resources from multiple types of islands. Flour and Bread : 2 Grain Farms →right arrow →right arrow Building a thriving maritime empire in Anno 1701

Gold and gems are finite mountain resources. Monitor your mine reserves closely and utilize deep-sea trading partners if your local mountains run dry. Perfume (Ambergris Gatherer + Flower Plantation →right arrow Perfumery)

Jewelry/Gold Goods: Gold/Ore → Mint/Goldsmith → Coins/Jewelry

: Each building has a specific production cycle (e.g., 0:30 means it produces 1 unit every 30 seconds). Match these times to avoid "bottlenecks" (raw materials piling up) or "shortages" (factories sitting idle).

2 Apiaries + 2 Cocoa Plantations + 1 Confectionary. Jewelry: 1 Gold Mine + 1 Gem Mine + 2 Goldsmiths. Anno 1701 has (Old World / New World)

: A "perfect" chain uses 1 ton of raw material to produce 1 ton of the finished product. You can find the best ratios by finding the smallest common denominator of the production times in a chain.

Merchants represent the wealthy middle class. They introduce complex, multi-stage luxury production chains. Chocolate (Cocoa Plantation + Sugar Plantation →right arrow Confectionery) A dual-resource chain that demands careful balancing.

Bread: Grain → Flour Mill → Flour → Bakery → Bread

A production chain consists of raw material suppliers (farms, mines, or gatherers) and processing facilities (weavers, mills, or smelters). For your economy to run smoothly, you must balance the output of raw materials with the consumption rate of processing buildings. Key Economic Principles