With the release of , Pascal (often known as Marty McFly in the modding community) has pushed the shader even further. This isn't just a simple bug fix; it's a refinement of how the shader handles complex lighting scenarios.
These changes mean that the "shimmering" effect often seen in earlier ray-tracing injections is now much less intrusive. The shader handles complex geometry more gracefully, ensuring that light bounces look natural rather than flickering. Performance Improvements
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: Extract the RTGI 0.17.0.2 archive. Copy the .fx file into your game's reshade-shaders/Shaders folder, and the .fxh files into the reshade-shaders/Textures or Headers folder as instructed by the readme. rtgi 0.17.0.2 release
The release of 0.17.0.2 was well-received by the modding community. It quickly became the standard version for many ReShade presets, with numerous users creating and sharing custom configurations based on it. For instance, presets like "Fuji Color Enhancer" and "Cyber Runner" specifically recommended or required RTGI 0.17.0.2 to function correctly, highlighting its role as a foundational tool in the community.
While the jump from 0.17 to 0.17.0.2 is incremental, it focuses heavily on :
Level designers no longer need to wait for lengthy lightmap bakes to see how color changes affect a room. Lighting changes are instantaneous, accelerating design iteration cycles. Performance Impact With the release of , Pascal (often known
The updated SDK improves compatibility with the latest HLSL and DXC (DirectX Shader Compiler) versions. Shader compilation times have been reduced, and edge-case compiler warnings that previously disrupted automation pipelines have been ironed out. Architecture: How It Works Under the Hood
The release of by legendary graphics modifier Pascal Gilcher (better known as Marty McFly) marks an important milestone in community-driven post-processing technology . The Ray Traced Global Illumination (RTGI) shader brings hardware-independent, real-time light bounces to classic and modern video games alike. By rewriting how screen-space depth data interacts with post-process rendering pipelines, this specific version laid the groundwork for modern injectors. It remains a beloved landmark release within the PC modding community. What is RTGI and How Does It Work?
RTGI (Ray Traced Global Illumination) is a ReShade shader that provides real-time, ray-traced lighting effects, simulating how light bounces off surfaces to create realistic illumination, shadows, and color bleeding. Unlike native RTX solutions, this shader works on most GPU architectures by leveraging depth data. Copy the
The official release post for RTGI 0.17.0.2 was published by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . This specific version was a beta update for the Ray Traced Global Illumination shader used with ReShade. While the full text is behind a membership wall on his Patreon page
While RTGI does not strictly require an Nvidia RTX or AMD Radeon RX graphics card, path tracing remains an intensely demanding computation pipeline. RTGI Reshade - Mod Requests & Suggestions - JKHub
In 0.17.0.2, temporal smoothing is excellent, meaning you can lower your Trace Quality without noticing a massive drop in visual fidelity.