Fe Ban Kick Script - Roblox Scripts - Fe Admin ... Link

The FE Ban Kick Script is a popular script used in Roblox games to manage player behavior. FE stands for "Feature Enhancement," and this script is designed to enhance the administrative features of your game. With this script, you can easily ban and kick players who are disrupting the gaming experience or violating your game's rules.

This checks every joining player against a ban list and kicks them if found. From there, you can expand with admin commands, temporary bans, and a GUI interface.

Under FE rules, a script running on your player client directly alter the server environment. This means a standard local exploit script cannot ban, kick, or delete data for other players.

to save banned UserIDs, ensuring they remain barred even if they join a new server later. Safe Implementation Practices Use UserIDs FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...

-- Admin list (UserIds are safer than names) local admins = 123456789, -- Your UserId 987654321 -- Co-owner UserId

Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.

When writing scripts for FE games, you must remember that using their exploit software. If your script looks like this: The FE Ban Kick Script is a popular

: Removes a player from the current server. The player can immediately rejoin, possibly the same server. The server console typically displays the reason. Used for minor rule violations or temporary removal.

: Permanently or temporarily prevents a player from rejoining that specific server. Bans are usually stored in a ban list (datastore or API) and checked each time the player tries to join. Only the server can enforce bans.

: Modern scripts often feature interactive panels that allow moderators to select players from a list and provide specific reasons for moderation actions. Security and Best Practices This checks every joining player against a ban

-- load bans into memory at server start (if small) local function loadBans() local success, data = pcall(function() return banStore:GetAsync("global") end) if success and type(data) == "table" then cachedBans = data end end

DataStores rely on Roblox servers. If Roblox experiences an outage, data requests can fail and crash your script. Always wrap DataStore requests in pcall() (protected call) to handle errors gracefully.

Place a RemoteEvent inside ReplicatedStorage and name it .