Increase output of all factories and farms by 10%–20%.
To operate the station, you need three types of Astronauts (or "nerds") which correspond to three new ground-based buildings:
| Sector | # Workshops | Placement Zone | Primary Modules | Heat Level | | :--- | :--- | :--- | :--- | :--- | | | 5 | Right Wing | Greenhouse, Oxygen Gen | Low | | Electronics | 4 | Left Wing | Solar Panel, Server | Medium | | Heavy Ind. | 3 | Bottom Left | Foundry, Radiator | High |
A shuttle periodically picks up these trained astronauts and transports them to your Orbital Station. If you find your workshops are understaffed (showing a negative balance), it likely means you need to build more institutes or expand the residential areas around them to increase training output. Anno 2205 Orbital Station Layout
[Phase 1: Basic Linear Grid] ➔ [Phase 2: The Double-Wing Expansion] ➔ [Phase 3: The Optimized Matrix] Phase 1: The Basic Linear Grid (Early Game)
This layout works best when you are starting to optimize all types of production. Provides necessary early-game efficiency. 3x Biotech: Boosts food and advanced goods production. 3x Electronics: Essential for high-tier consumer goods.
The primary objective of a station layout is to generate , which is then spent in the Technology Nexus to unlock powerful global buffs. Increase output of all factories and farms by 10%–20%
Anno 2205: Orbit , the functions as a spatial puzzle where layout directly impacts research efficiency. There is no single "perfect" final layout because your setup depends on which endgame bonuses you prioritize, but most efficient designs follow strict rules for temperature and module placement. Core Design Principles
: Heat travels through connectors. To prevent overheating, ensure high-heat modules are at least 7 steps away from sensitive workshops or blocked by non-conductive structures.
I can generate a step-by-step building sequence for your specific situation. Share public link If you find your workshops are understaffed (showing
Place 4 Electronic Workshops on the left side. Electronics are heat-sensitive. They require Solar Panels and Data Servers . By keeping them isolated on the left, you prevent the heavy heat generated by the Heavy Industry modules on the bottom from melting your processor yields.
Later in the game, heat pipes become essential for transferring thermal energy from "Hot" industrial modules to "Cold" agricultural ones.